The Apartment environments are used as a part of the second story-based level in the game, with different apartments being used to make up the more detailed aspects of the first section of the Apartment Complex level.
I was responsible for modelling, texturing, and detail set dressing the environment.
Our technical designer set up the lighting for the scene and also did the very early first pass of the set dressing.
This was a part of the third environment that I modelled for the game, and due to its small size and simple design I did not utilise modular panels to make up the walls, that method was applied on the larger levels where applicable.
I went through to each apartment in the game and ensured that even if it was only marginal, that they were all unique. This was probably the longest aspect of the set dressing for this level.
The environment and assets were modelled and textured using Maya, Substance Painter and Photoshop.
And was rendered in Unity.
Project: Nightlight on Steam
https://store.steampowered.com/app/2200330/Project_Nightlight/